Tomb Raider News
In a further news article on IGN it is stated that you collect points during the level by defeating enemies and collecting treasures. If the health bar runs out, you can respawn next to your partner, but it will cost quite a few points. These points will be posted to the leader board at the end of the level.
All images can also be found in our gallery.
Crystal Dynamics Announces New Lara Croft Adventure
04.03.2010 by tombraidergirl in The Guardian of Light“This is a really exciting project for Crystal Dynamics, we have created something completely new and very different to what people might be expecting,” said Darrell Gallagher, General Manager of Crystal Dynamics. “Lara Croft is such an iconic character in videogames, with Lara Croft and the Guardian of Light we have created what we believe is a truly original digital experience.”
Lara Croft and the Guardian of Light will be shown strictly “behind closed doors” at this year’s Game Developers Conference beginning on March 9th.
The Fifth Village of Tokakeriby Tomb Raider Story Competition
23.12.2009 by tombraidergirl in CommunityRules:
It's best that writers stick to the official canon regarding Lara, which, for example, can be found at Wikipedia or Wiki Raider. There is no particular competition theme so you can write about whatever you like, and you can include any character from the Tomb Raider games, books, films or comics - you don't even have to include Lara in your story if you don't want to! However entries may lose marks if they stray too far from the Tomb Raider universe, whilst sex and swear words of a sexual nature are probably best avoided. We welcome stories not only from the more established TR writers but also from newbies. There is no age limit, but no allowance will be made for age when stories are being judged. The story can either be an original piece of work or a story published elsewhere, but please enter only one story per author. Easy peasy.
Job description:
Crystal Dynamics is looking for a talented, innovative lead designer on future AAA title development for XBox 360 and PS3. We're looking for a candidate who is driven, passionate about making games, willing to take risks, confident that the risk is worth taking and has a solid design background to make it happen. The candidate we're looking for will have current multiplayer, systems and technical experience and excels in highly collaborative, team environments.
Position Requirements:
• 5+ years working on current AAA multiplayer games on next-gen consoles
• Able to effectively create and lead the multiplayer vision and design effort
• Must demonstrate advanced knowledge of current multiplayer design (systems, ability and technical interface)
• Ability to design multiplayer maps from written map designs, building 3D rough drafts, participate extensively in playtesting sessions, iterating maps based on feedback and making necessary improvements to those maps
• Ability to work closely and communicate effectively with artists to implement overall vision of those maps
• Ability to create and maintain detailed design documents
Recommended:
• Strong time management skills with a proven ability to focus on priorities and solve problems
• Experience with Maya
• Passionate about games and the innate ability to make games addictively fun
• Ability to collaborate as member of a team and work toward team goals
• Will consider extensive community-map making and substantial modding experience

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